The process for designing characters is lengthy, however it is a step in the development process that is one of the most rewarding.
When designing characters for animated projects, each figure eventually reaches a point where it becomes the most accessible to expressions and character animation.
Provided are two examples of a timeline of development for characters. The first is from a film project still in development, however the two leads have become a lot more streamlined and have adopted the best properties of the styles experimented with.
The second follows the progression of the main character from my thesis film. His personality eventually came through with his gradual decrease in height and increased exaggeration of his nose .
When it comes to the developmental process, concept art may be the most broad in scope. The different avenues that it can lead the artist down though makes it one of the most versatile steps in the experimental stages of creating a project.
Provided is even more work on a film still in the works, with exercises in prop design, color theory, character design, storyboarding, as well as a fleshing out of environments present in the story.
The strength that background art holds over an animated project is underestimated, as details large and small help the atmosphere and tone have just as heavy an impact based on the visual nature of the medium.
The environments present in animated films can convince the audience that the space is lived in and is part of a bigger world. Its composition can also be used to dramatize the scene, or help deliver a punchline.