As a medium, animation has always been the perfect vehicle for my creative skill set. Specializing in 2D animation, from traditional hand drawn to digital, movement, timing, and atmosphere are all pinnacle aspects to the way I work and perceive my craft.
WHAT I'VE BEEN UP TO
For Halloween this year, I adapted my favorite part of Bram Stoker's, Dracula, into a short film.
The film is in the style of retro point-and-click adventure games, that particular style I feel blends very well with the nature of the beginning of the book.
I made this as a proof of concept for a series of adventure games based upon classical literature, and it was extremely gratifying to be able to use a medium that makes it very forgiving to take the time to showcase the details of the author's writing, while at the same time allows cinematic techniques to be used to keep the pace balanced.
This is the most recent project I've done in pixel art.
This is box art to go along with the film, following through with the video game aesthetic.
The art in the center was illustrated by my long time collaborator,
and the rest was designed by me to be reminiscent of MS-DOS game packaging, adding textures and dust to give it the aged look that supports not only the style of the film, but the legacy of the novel as well.
This is second in a series of literature based point-and-click mockups created by me.